I used to solo main Weeg but switched to dual maining him with Falco because my region is filled with foxes I couldn't keep up with as Luigi. Luigi. There is a 1-frame, 8% (ground hit 1), 9% (air hit 1), 12% (hit 2), A spinning attack that can be moved left and right. The upper hitbox of the d-air (near Luigi's hips) is a meteor smash, although it is difficult to land and generally more situational than the regular hit. 55/45 Peach, maybe 60/40. Charles Martinet reprises his role as Luigi in Melee, albeit via Mario's voice clips from Super Mario 64, but more high-pitched. After Adventure Mode is completed, the player will face off against Luigi. Why I prefer this over other matchups: For Yusuke, Danny Phantom had his best matchup imo, Ichigo is decent, I suppose, Luigi has better, so does Ryuko, and Gon has Deku. I guess there's just a lot of Luigi love out there :-). From 64 > Melee > Brawl > 4 Luigi really didn't see much change about him. LEARN HOW TO SWEETSPOT AND LEDGEPLANK CORRECTLY, otherwise people will just eat your DJ with stupid stuff. This matchup is very weird and style dependant, because many Luigis consider it not that hard. That why IC's are pretty bad against Jiggs since she's in the air 80% of the time. He's a fastfaller, so he'll just have to deal with getting 0-90%'d by luigi everytime Luigi gets a dsmash. Up throw is also a viable chain grab on fast-fallers at low percentages. One thing that I think really kills Luigi's is how bad his recovery is, but on stage, as long as he stays safe and plays neutral well, it can be really hard for most characters to even get a hit in. IC's definitely have a bit of advantage since Luigi spends most of his time on the ground wavedashing, his poor air mobility forces him to stay grounded for the most part and thats what makes it easier to grab Luigi. If the player has unlocked Luigi, Metal Luigi will appear in Stage 11-2: Battlefield stage alongside Metal Mario. His throw to knee is not true on Luigi if you DI it properly. On one hand, Luigi struggles in several matchups against high-tier characters such as Fox and Marth. Personally I don't think marth is that bad because Luigi can combo marth pretty well and marth has way more lag than shiek in general, making it easier to get hits in. For a gallery of Luigi's hitboxes, see here. Sheik is sort of self-explanatory. Sometimes Luigi begins with the flying cyclone "charged" and sometimes it needs to be charged before use. Jump ... with a poor chaingrabbing ability. Time your wavedash and get in and Ftilt, because it will trade/hit. Aiming at the opponents shield stalls their timing due to shield stun. I think peach is by far the worst for luigi. Fox / Falco / Marth / Peach / Falcon - I'd say that they all have a solid advantage at this matchup overall, but generally it takes a very high level player or someone with lots of experience in the MU to really stand out. Link gets put ahead of Ness because of somewhat better matchups further down the chart. In recent tournaments such as EVO 2013 and The Big House 5, Luigi players have placed relatively high with lacking similar performances by Mario, resulting in Luigi pulling ahead back into the middle tier, two spots above Mario in 13th place. The slow and linear nature of these moves make is recovery easy to edgeguard on reaction, undermining his otherwise relatively long recovery. Alternately, playing … Looks like a lot of people already chimed in but I'll add my two cents: Sheik is rough - possibly Luigi's worst MU. However, with excellent performances by dedicated professionals such as Eddy Mexico and Abate showing Luigi's extremely quick mobility and approach with the wavedash and waveland, as well as his great aerial game and KO power despite his poor reach, opinions of Luigi began to change. Because the third strike of the combo knocks the opponent away with a medium amount of lag, many players elect to omit the third strike of the combo. If they attempt an edgeguard with an aerial or ground based physical attack it is guaranteed to beat the fireball if it does more than 15% damage. Use ctrl+F to look for specific keywords or check out the Beginner section. You can get a lot out of throws aswell. Luigi was once ranked quite high on the tier list, hovering around positions 6 to 9 for about the first year of Melee's metagame. Time will tell if these changes matter. Wait for whiffs, since he can only do 1 aerial each 1 short hop, and also has a massive jumpsquat and bad ground speed. Her up-b OOS is good in any matchup, but Luigi auto-spaces, so, unless you don't land over her with weak nair everytime, you shouldn't get hit by that too much. That by itself makes this a really shitty matchup for Luigi, but luckily, it doesn't end there. Falco impairs Luigi's movement (he kind of does this to everyone, which is why many people agree that Falco is the best character in the game, but it SPECIALLY hurts Luigi). This is the first time that Luigi does not need to be unlocked in a Smash Bros. game. His Uair trades with your Dair, so if you time it right, you'll stop his juggle (it's not as easy as it sounds, so please keep yourself grounded). Up throw up air/bair/fair is a great combo starter that works until really high percents and once you get him off stage its easy money with ledgehop bairs. The controller vibrates slightly during this animation. Jab grabs. Fair camp is hard to get in, but it's almost exactly like Jigglypuff. But then again, this is coming from personal experience, and I really haven't studied this MU at the top level, like, at all. Kirby - 7.1 Worst Match. Falcon is a really weird matchup for most Luigis. This is determined by a combination of stage choice, character choice of your opponent, and having lower port priority than your opponent. Today, Luigi is still a solid middle tier character who has a relatively small, but strong, player base, and he makes decent impressions in large tournaments. Tot. Master ledgedash (no one has ever done this btw), because optimally you would be SPAMMING this in the matchup. Puff can just crouch at 0% and Luigi's gonna have a bad time. My sword denies everything you want to try. Despite gaining some new KO options, many of Luigi's attacks have reduced KO potential including his up smash, back throw and Luigi Cyclone (which is also slower). These matchup numbers are based off 5,846 games featuring Luigi in the SSB World database. Given that Luigi was considered to be the worst character in Smash 64 being ranked at the lowest position on the latest tier list at 12th, Luigi was significantly buffed from his transition from Smash 64 to Melee. Shoryuken kills at ~50 so you have a good rest punish, and can also punish rest with downthrow->aerials. It seems like luigi’s aerials beat out peach’s nair pretty well, but not her back air. Probably the only Luigi in BR here hueauhaeuae, coming at you with my take + luigi skype group's on wig's matchups: We don't have any impossible matchups, as Luigi has tools to deal with every character. He then fell to the top of low tier for many years to come. When fought against, Luigi appears in Mushroom Kingdom II. Really easy for him to get you offstage too because shine sends you super far. Or even worse: you'll get tippered for nothing. Below is the current matchup chart for Super Smash Bros. Melee as of December 23rd, 2010. This section will be expanded regularly as I continue to … Personally, it's my WORST matchup solely because of this. Throws his opponent upward. Dtilt is incredible for Marth, but Luigi can mix up timings pretty well. Hard counters in Melee vary from range to priority to approach. He lacks a reliable approach option: His fireball really never cut it, and he's lost that. I've heard some people say it might actually be in Luigi's favor. However, Luigi's pros are on par with his cons, and he is considered a decent character in competitive play, with a solid matchup spread with above average results. I think how "bad" a MU is for Luigi will depend entirely on your playstyle. Luigi Cyclone grants less height and it now needs to be charged on the ground before it can be used in the air for recovery purposes and Super Jump Punch covers much less distance especially horizontally. Additionally, if the cyclone is executed on the ground, other than from a teetering animation, pressing B again will cause Luigi to do a small hop off the ground while still doing the cyclone animation. A very high short hop and a low falling speed also gives Luigi among the worst SHFFLs in the game, even with his low-lag aerials. Fox is gonna shine you everytime and make you fly all the way across the stage and reset neutral, if not put you on ledge-recovering position. Best she can do out of that is strong Nair/Bair, which is a WAAAAY better meal than strong Fair/Uair. Luigi is a playable character in Super Smash Bros. Battle Royale. — The weighted average score of the match-up. Ultimate counterparts will be counted as well. Luigi does well against characters who lack options to challenge his amazing air game or punish him due to his fast attacks, or are vulnerable to his combos. Does a somersault and then kicks upward onto the stage. Luigi currently ranks 13th on the tier list, in the D tier, placing him two places above his older brother Mario as well as being in the middle of the entire tier list. Sure, it's a bad idea to CC her, but that's not why she has an "advantage" against you. It pops the opponent up with low-knockback and is laggy, making it of limited usefulness. A frame-timed upsmash will beat his Dair when he comes from above (head is invincible + hitbox lasts long enough). It will hit 100% of the times and trade if you're not invincible. He then saw a large drop to 12th, which can be attributed to his low traction leading to slippery movement, predictable recovery, and short reach, which many players of top tier characters began adapting to and countering in their own metagames, resulting in worse matchups for Luigi; he was also seen as outclassed by both Dr. Mario and Mario, who either had more power or a less risky combo game, respectively. Useful as a low-damage opener. To unlock Luigi, the player must clear the first level of Adventure Mode with a two as the second digit of the seconds portion of the clock. Falcon ? IMO, Ganon and maybe even Link / Ylink / Zelda could be potentially disadvantageous for Luigi but you pretty much never see top level mains for each character cross paths. His forward aerial has quick startup and high knockback (at the Sakurai angle; 45° against aerial opponents), making it a useful attack for both KOing and edgeguarding. Luigi has great punishes on spacies, too, but their projectiles and shine are really what make the MUs so bad for Luigi. Rubs the back of his head sheepishly. In Melee, Kirby is hard countered by Fox and Marth hard counters Luigi. A wide variety of his moves have also seen improvements to their speed and some moves such as down smash and neutral aerial have gained combo potential. These are my own opinions, and are not to be taken as 100% correct. See the win percentage for Luigi vs every character matchup in Smash 4. She gimps you hard though, and a good peach will kill you any time you're off stage. Planks twice. However you do combo Marth for days if Marth screws something up. The move becomes charged when it is completed or is interrupted while Luigi is touching the ground; the charge will be lost if the move finishes while Luigi is not touching the ground. I wasn't expecting this many thought out responses to my post. Fox: The only reason I dropped luigi as a solo main. Launches at the, Performs a reverse dropkick. If I had to guess they're both probably 50/50. He's basically a slow marth who's nerf is slightly compensated for by giving him meh projectiles. Identical to Mario's up smash but has an up-and-behind trajectory, ideal for KOs off the upper, Kicks out twice in a breakdancing motion, first in front and then behind. I become extremely predictable without my dance moves. Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground. Tierlist, tiers, rankings. It is also useful as an edgeguard. He can also recover using the Luigi Cyclone, which gives vertical and horizontal distance. Sheik, due to chain grabs, also hard counters various characters. WD oos is really important in this matchup for punishes. After Adventure Mode is completed, the player will face off against Luigi. This is pretty much my thinking as well. A chargeable move that launches Luigi sideways like a rocket. Luigi can combine his excellent wavedash with a variety of powerful smash attacks to produce some of the best wavesmashes in the game. 50/50. As a puff, I find it incredibly easy to cover and stuff pretty much all of Luigi's approaches and options with my aerials, and I play even with local Luigi's ranked way above me. Many significant differences are present between their ground, aerial, and special attacks, and Luigi possesses several unique moves. If the charged Cyclone is interrupted in the air it remains charged. Ideally you'd use "counterpick resistability" as weights and not just "match-up total," but I haven't much time. A valuable edgeguarding move. When knocked off the stage into the range at which Green Missile is effective for grabbing the ledge, Luigi can double jump and aim a fireball at the stage. Sheik: CC dsmash out of her ftilts/dash attacks, grabs (if she doesn't DI you can sometimes get a free fsmash out of a dthrow LEL), dair finishes, edgeguards. Slowly gets up and kicks forward with one leg. This usually just comes down to spacing a lot of bairs and nairs while using wavedash to retreat, but you have decent combos on her off of hard Bair/nair and down smash. And Ganon is weird. I think Fox is worse than Falco because he has potentially the easiest edgeguard in the game against Luigi, run-and-gunning can rack up damage very quickly, and shining him basically gives you total stage control. Despite his mobility, Luigi has lacks many particularly safe approaches on the ground, and his aerial approaches are very poor, which generally leaves him vulnerable to characters with good zoning ability. Ganon may have the edge here and there, but when he loses, he really loses. Luigi also suffers from being a character that requires a somewhat large amount of technical skill and relies heavily on situational attacks; a majority of Luigi's attacks have to timed properly with a wavedash to be at their most effective. This is a drastic improvement from his previous ranking in the original Super Smash Bros., where he was ranked 12th out of 12 at the very bottom of the tier list. When she D-Throws, DI down and behind her. This option greatly enhances Luigi's recovery, but it is still very situational as the opponent can simply avoid, absorb, or deflect the projectile, which may sometimes result in a gimped recovery in the lattermost case. If he rolls, you're there, if he regular getups, you're there, if he side bs, you're there, if he jumps, you're there, etc. Super Smash Bros. Melee/Zelda. Biography []. 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